Legend Story Studios
Flesh and Blood TCG Tales of Aria (1st Edition) | Booster Box (24 Packs)
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In stock, Ready to Ship
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- FLESH AND BLOOD: Expand your fantasy trading card game with this standalone booster set!
- TALES OF ARIA: Standalone booster set introducing three new heroes with all new mechanics, as we explore the vibrant land of Aria and the troubles that lie within. Designed for exceptional sealed deck, booster draft, and constructed format play.
- CONTENTS: Each sealed booster box 24 booster packs of Tales of Aria First Edition. (15 cards per pack).
- SET COMPOSITION: 238 card set (1 Fabled, 6 Legendary, 27 Majestic, 54 Rares, 136 Commons, 14 Tokens). Designed to support sealed deck and booster draft. Contains cold foils.
Flesh and Blood TCG is a hero-centric Fantasy Trading Card Game, designed in New Zealand by a team of gaming veterans! In a game of Flesh and Blood, each player chooses a Hero card. Hero cards have a Class and/or Talent, and all cards in a player's deck must either match the Hero's Class or Talent, or else be Generic cards available to all Heroes. Players also choose a Weapon (or two "one-hand" weapons) and other Equipment, which is revealed and starts the game in play. Players shuffle their decks and draw cards according to their Hero card's Intellect stat to form their starting hands. Each hero has a starting life total, and the object of the game is to reduce the opposing hero's life to zero through attacks. On their turn, a player may attack using cards in their hand, in a special zone called the arsenal, or using abilities on cards already in play. Doing so consumes an action point, and players may gain more action points through various effects. After an attack, the opponent can defend with equipment or cards from their hand, then there is a reaction phase in which both players may use additional attack or defense reaction cards to try to alter the outcome of the combat. After the reaction phase if the attack power exceeds the defense, the difference is dealt to the enemy hero's life total. A player may attack or play additional actions as long as they have action points. At the end of the turn, the player draws cards to match their hero's Intellect, and play passes to the opponent.